where to start when building a commander deck

Where to Start When Building a Commander Deck

By Brian Jones
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Embarking on the exciting journey of building a Commander deck in Magic: The Gathering can be an intimidating task, given the vast array of cards and strategies at your disposal. However, with a well-structured approach and a clear understanding of the format, you'll be casting powerful spells and commanding your army in no time. Let's delve into the key aspects to consider when starting your Commander deck.

First and foremost, you'll need to choose a legendary creature as your Commander. This powerful card will not only serve as the cornerstone of your deck but also define your strategy and the overall theme of your deck. Whether you're drawn to the raw power of a dragon like Atarka, the Bloodsoaked, or the cunning manipulation of a rogue like Drowner of Hope, selecting a Commander that resonates with you is crucial.

Understanding Commander Format

The Commander format is unique in that it allows for a higher starting life total (40 instead of the usual 20), encourages interaction and social play, and promotes diverse strategies. Understanding these key aspects will help you build a well-rounded and competitive deck.

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One of the most distinctive features of Commander is the singleton rule. With the exception of basic lands, you can include only one copy of each card in your deck. This rule fosters diversity and prevents overpowered combos, making the format more engaging and unpredictable.

Deck Construction Basics

Your Commander deck should consist of 100 cards, including your legendary creature. The remaining 99 cards are split between your library (60 cards) and your command zone (30 cards, which includes your Commander and 29 other cards that can be cast from your command zone).

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Your deck should also adhere to the color identity of your Commander. This means that the colors of the mana symbols in the mana cost, as well as any additional costs, of the cards in your deck must match the colors of your Commander's mana cost.

Building a Strategy

With your Commander and deck construction basics in mind, it's time to develop a strategy for your deck. This could be based on your Commander's abilities, the colors you're playing, or a specific theme you want to explore. For example, if your Commander has a powerful enters-the-battlefield (ETB) effect, you might focus on ramping mana quickly to cast it as early as possible.

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Alternatively, you might want to build around a specific mechanic or theme, such as +1/+1 counters, graveyard synergies, or artifact synergies. Whatever strategy you choose, ensure that it is cohesive and that the cards in your deck work together to achieve your goals.

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Card Selection and Synergies

With your strategy in place, it's time to start selecting cards for your deck. When choosing cards, consider their synergy with your Commander and other cards in your deck. A card that might seem underwhelming on its own could be a powerhouse in the right context.

When evaluating cards, ask yourself the following questions: Does this card advance my strategy? Does it synergize with my Commander or other cards in my deck? Is it efficient for its cost? By answering these questions, you'll be well on your way to curating a powerful and cohesive Commander deck.

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Including Interaction and Removal

No matter how powerful your strategy, you'll need to be prepared to interact with your opponents' strategies. This means including cards that can disrupt your opponents' plans, as well as removal spells to deal with threatening permanents.

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In Commander, it's essential to strike a balance between offense and defense. You'll want to be able to push through damage to your opponents while also being able to protect yourself and your strategy. Consider including cards that can both remove threats and generate card advantage, such as board wipes and counterspells.

Ramping and Mana Fixing

In Commander, mana is king. To cast your powerful spells and activate your Commander's abilities, you'll need to generate mana efficiently. This means including cards that can ramp your mana production, such as lands that enter the battlefield tapped or mana rocks.

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Additionally, you'll want to ensure that you have access to the mana you need to cast your spells. This means including mana fixing, such as dual lands, fetch lands, and shock lands. By including a mix of ramp and mana fixing, you'll be able to cast your spells consistently and without interruption.

Building a Commander deck is an ongoing process of refinement and optimization. As you play and gain experience with your deck, you'll learn what works and what doesn't. Don't be afraid to make changes and adapt your strategy based on your experiences. After all, the beauty of Commander lies in its diversity and the endless possibilities it offers. So, grab your legendary creature, gather your cards, and embark on the thrilling journey of building and commanding your own unique deck.

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